

Before that happens though, you can expect to jump, grapple and glide/grind your way through some well designed levels that features tons of verticality, but the danger of falling is made more tolerable because shortcuts gradually open up that let you make up any lost ground quickly. Gameplay-wise, Rei has to traverse different areas that contain organic anomalies that you need to clear, which eventually triggers a boss to appear.

What there is we found to be interesting and well written, so the only reason we skipped a side mission here and there was to get the review up in time – we’ll certainly go back and check out what we missed. Some of it’s tied to optional side quests as well, so you have a degree of control in how much story you want as well. Instead, there’s a lot of story exposition through encounters with other characters, as well as through knowledge left behind by other voidrunners and information contained in your AI buddy CYD. It sounds complex as a premise, but this isn’t really a game where you’ll end up getting lost in a myriad of sci-fi/physics plot lines or anything like that. Things didn’t start out as a solo mission for you, but it doesn’t take long before you’re all alone and have to explore the worlds that have been sucked into the void before – connecting power conduits as you go along in order to power up a device that will save your home from annihilation. In Solar Ash, you’re Rei, a “voidrunner” traveling to a black hole to try and prevent it from swallowing up her home world. You’ll see some of the artistic flavor of that game here as well – especially when it comes to the use of color – but Solar Ash is an ambitious new direction for the team that takes inspiration from agility-based platformers like Ghostrunner and classics like Shadow of the Colossus. Part of the reason that Solar Ash was so eagerly anticipated is that it was developed by Heart Machine, who previously created the beloved indie title Hyper Light Drifter. The eagerly anticipated Solar Ash is out now for PlayStation 4, PlayStation 5 and PC, and we played the PlayStation versions of this adventure platformer from Annapurna Interactive.
